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MY PORTFOLIO
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End of studies' project
Daelyugs Tales and our end-of-studies project at Game-Sup which we presented to a jury of professionals. This vertical slice presents an asymmetrical cooperative game in a medieval Korean universe. This is a 4 month project carried out on Unreal Engine 5.3.
Personal Project
Made on Unreal Engine 5 with the help of the Interaction_With_ALS template, Project Oni is an Open-World which serves as a playground for me to train in action-adventure and Open-World with the universe of The Last of Us and Uncharted gameplay mechanics.
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Projet Personel
I challenged myself to conceptualize and create a blockout of a Call Of Duty map in 2 days using Unreal Engine 5.
This is a map designed for team deathmatch or zone capture.
School Project
During a 1-month exercise at GAME SUP we had to produce a Jedi Fallen Order level in a group of 4. As a level designer I had to produce an LDD, a Block out and script the level's events .
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Personnal project
Currently I set myself a challenge to make 2 versions of a Custom map that I made for a DLC of A Plague Tale: Requiem on 2 different engines first on Unity then I collected several feedbacks and I decided launched on the rework of this custom map on Unreal Engine 5.
Personnal project
I'm working on a Metro 2033 Redux Custom mission and so on the map of this mission, I separated it into 3 parts.
Part 1 & 2 are finished and part 3 is coming soon!
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