A Plague Tale : Requiem Custom Map
ROLE
Level Designer
DESCRIPTION
A Plague Tale: Innocence and Requiem are 2 games that had a huge impact on me as much by the beauty and aesthetics of the games as by the level design.
By creating a custom map of A Plague Tale I want to challenge myself by trying to constantly improve it by following the different feedback I can get.
YEAR
TYPE
Engine
2023
Custom Level Design map
Unity / Unreal engine 5
Gameplay video
Intention
In this school project I have them as a constraint to create a level for an existing game and an original feature for the said game and on a motor impose. So I chose A Plague tale: Requiem as the basis for this project. I intend to recreate this level under unreal engine to allow me more freedom on the code. This level happens a certain so much after the end of requiem. Amicia heard of a monastery hidden in the Vosges, there a vial of the macula would be protected by monks. But once she arrived near the monastery she discovered a macabre spectacle, a sect wanted to take over the provision of the macula and massacred the monks and took possession of the monastery. Amicia must infiltrate the monastery and face the guards in addition to an ancient threat awakened by the slaughter...
Feature
Dans A Plague Tale le gameplay des rats se basent principalement sur la lumière j'ai voulu donc surprendre les joueurs en créant les rats gris un espèce très ancien devenu les premiers porteurs de la macula, mais avec le temps ils sont devenue aveugles mais ont développé une ouïe surnaturelle, ce qui offre une grande panoplie de puzzle et feature de combat. Les moines tous muets on apprit à vivre avec les rats gris comme protecteur.