Hold Up
ROLE
Game/Level Designer
DESCRIPTION
"Hold Up" is our end of 2nd year project, it's a completely crazy strategic turn-based game where we guide 4 robbers who rob a bank using weapons and crazy gadgets with unpredictable capacity .
YEAR
2023
End of Year Project (School)
TYPE
Unreal engine 5
Engine
Gameplay video
My tasks :
Level Designer : Mon rôle en tant que Level designer était d'assurer la création du level et sa compatibilité avec le gameplay. J'ai eu a coeur de m'informer sur le genre du tour par tour et son level design, lors de la production nous avons défini que le level serait placer sur une grille qui guiderait tout le gameplay ainsi que le level. j'ai aussi participer au Level art du niveau en placer des éléments humoristique et narratif.
Game Designer : En tant que Game designer j'ai épaulé mes camarades sur divers sujets, comme la création de features pour les gadgets et les capacités de 4 braqueurs, ainsi que l'habillage des documents de design.
Level Designer: My role as a Level Designer was to ensure the level was created and compatible with the gameplay. I had a heart to inform myself on the genre of turn by turn and its level design, During production we defined that the level would be placed on a grid that would guide the whole gameplay as well as the level. I also participate in the level art of the level by placing humorous and narrative elements.
Game Designer: As a Game Designer I supported my colleagues on various topics, such as the creation of features for gadgets and the abilities of 4 robbers, and the design of the documents.
Cinematics: When the level was finished and tested I took charge of the creation of the trailer, so I took care of the shots, the implementation of animations, sounds and music.